M0006.001 - Gamification
Gamification
- Applying game-like elements, such as streaks, rewards, levels, and challenges, to everyday tasks and goals to increase motivation and engagement.
- Game elements can be minimal or extravagant, depending on what suits you best, allowing for flexibility and personalization in how gamification is implemented.
- Gamification acts as a Swiss army-knife mitigation, amplifying the effectiveness of many other mitigations.[1] It’s particularly effective in reinforcing habit creation and completing routine tasks, as it turns mundane activities into opportunities for achievement and fun.
Examples
- Task Lists: Turning a to-do list into a game by awarding points for each completed task and setting up rewards for reaching certain point thresholds, such as earning 10 points for finishing the laundry and 50 for completing a major project.
- Habit Tracking: Using apps that turn habit formation into a game, where you can earn badges, unlock achievements, or maintain streaks for consistent behavior, such as hitting a water-drinking goal for 7 consecutive days.
- Challenges: Setting up daily or weekly challenges for yourself, such as “Complete all morning tasks by 10 AM” or "No distractions for 25 minutes", and rewarding yourself for meeting the challenge.
- Custom Rewards: Creating a reward system where you unlock privileges (e.g., extra gaming time, a treat, or a relaxing bath) after reaching a certain score or completing specific milestones.
Discussion
Gamification transforms everyday tasks into engaging experiences by adding game-like elements, fostering motivation and enjoyment. It works particularly well when paired with task lists, where achievements can be tracked and celebrated.
The use of structured work intervals and timers enhances focus and accountability, creating a dynamic workflow that feels like a game. Additionally, gamification aligns with extrinsic motivation by providing immediate rewards, making it easier to build consistency and momentum.
Its versatility allows it to support everything from habit formation to complex project management, making it a cornerstone for maintaining engagement and productivity in ADHD-friendly strategies.
Sub- and Co-Mitigations
| Mitigation | Description |
|---|---|
| M0002 - Structured Work Intervals | Structured work intervals like the Pomodoro technique harbor focused work in timed intervals with short periods of focused break. |
| M0006 - Extrinsic Motivation | The use of external rewards or punishment to encourage action on an otherwise uninteresting task. |
| M0006.002 - Timers | Using timers to better understand the time it takes to accomplish a task or for a sense of timed urgency on a task. |
| M0006.004 - Social Accountability | Coordinating with friends, family, mentors, or others to reinforce positive behaviors. |
| M0008 - Meditation | Practices to train attention and awareness and achieve a mentally clear and emotionally calm state. |
| M0009.002 - Method of Loci | "Placing" items within a mental map of a physical space ("mind palace") to improve recall. |
| M0013 - Habit Formation | Behaviors become automatic through repetition and consistency. |
| M0014.001 - Task Lists | Structured lists of tasks that need to be completed to accomplish a goal. |
Expressions
| Expression | Description |
|---|
Metadata
Sources
Effectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students - PMC
How to Form Healthy Habits: Gamification Apps Can Boost Productivity - Business Insider
Tags
#ex0001 #ex0001-001 #ex0002-002
#m0008 #m0014
[Because of this, I may refrain from linking all relevant Mitigations and Expressions, and just choosing a few key ones to connect.|Because of this, I may refrain from linking all relevant Mitigations and Expressions, and just choosing a few key ones to connect.] ↩︎